Assembly Programming with TASM - Arithmetic and Graphics.

Project Title: Assembly Programming with TASM - Arithmetic, Graphics, and Snake Game Prototype
Description:
A programming project developed in TASM (Turbo Assembler) showcasing fundamental and graphical applications of assembly language. The project includes arithmetic operations, vector summation, graphics mode utilization, and a basic snake game prototype.
Key Features:
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Arithmetic Operations:
- Programmed a module that performs addition, multiplication, and division of single-digit numbers.
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Vector Summation:
- Developed a program to calculate the sum of all elements in a numeric vector.
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Graphics Mode Demonstration:
- Created a graphics mode application that showcases basic visual capabilities using assembly instructions.
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Snake Game Prototype:
- Designed a simple snake game where the snake eats its first fruit to end the game, demonstrating graphics and basic game logic.
Technologies Used:
- TASM (Turbo Assembler) for assembly programming
- x86 Assembly Language for logic and graphics implementation
Challenges and Solutions:
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Challenge: Handling graphical rendering in assembly language. Solution: Utilized BIOS interrupts and direct memory manipulation for smooth graphics rendering.
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Challenge: Implementing game logic in a limited environment. Solution: Focused on a simplified version of the game with minimal mechanics to ensure functionality.
Outcome:
The project demonstrated proficiency in assembly programming and the ability to create both functional and graphical applications. It provided insight into low-level programming and graphical operations, culminating in a working prototype of a basic snake game.
Next Steps:
Future developments could include expanding the game mechanics, optimizing graphics performance, and adding interactive features to the snake game.