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Assembly Programming with TASM - Arithmetic and Graphics.

Cover Image for Assembly Programming with TASM - Arithmetic and Graphics.
Assembly
TASM
8086
Dosbox-X

Project Title: Assembly Programming with TASM - Arithmetic, Graphics, and Snake Game Prototype

Description:

A programming project developed in TASM (Turbo Assembler) showcasing fundamental and graphical applications of assembly language. The project includes arithmetic operations, vector summation, graphics mode utilization, and a basic snake game prototype.

Key Features:

  1. Arithmetic Operations:

    • Programmed a module that performs addition, multiplication, and division of single-digit numbers.
  2. Vector Summation:

    • Developed a program to calculate the sum of all elements in a numeric vector.
  3. Graphics Mode Demonstration:

    • Created a graphics mode application that showcases basic visual capabilities using assembly instructions.
  4. Snake Game Prototype:

    • Designed a simple snake game where the snake eats its first fruit to end the game, demonstrating graphics and basic game logic.

Technologies Used:

  • TASM (Turbo Assembler) for assembly programming
  • x86 Assembly Language for logic and graphics implementation

Challenges and Solutions:

  • Challenge: Handling graphical rendering in assembly language. Solution: Utilized BIOS interrupts and direct memory manipulation for smooth graphics rendering.

  • Challenge: Implementing game logic in a limited environment. Solution: Focused on a simplified version of the game with minimal mechanics to ensure functionality.

Outcome:

The project demonstrated proficiency in assembly programming and the ability to create both functional and graphical applications. It provided insight into low-level programming and graphical operations, culminating in a working prototype of a basic snake game.

Next Steps:

Future developments could include expanding the game mechanics, optimizing graphics performance, and adding interactive features to the snake game.